Countress Amnestria Aradan Lawmont


Amnestria Aradan
Female elf (Jininese) investigator (empiricist) 2/swashbuckler (inspired blade, wildstrider) 1 (Pathfinder RPG Advanced Class Guide 30, 56, 100, 125, Ultimate Wilderness 96)
LN Medium humanoid (elf)
Init +3; Senses darkvision 60 ft., detect magic, low-light vision; Perception +10


AC 13, touch 13, flat-footed 10 (3 Dex)
hp 29 (3 HD; 2d8
Fort +1, Ref +8, Will +3


Speed 30 ft.
Melee mwk cold iron rapier +7 (1d6/18-20) or
quarterstaff +2 (1d6) or
silver dagger +2 (1d4-1/19-20)
Ranged darkwood underwater light crossbow +6 (1d8/19-20)
Special Attacks deeds (derring-do, opportune parry and riposte), panache (5)
Spell-Like Abilities (CL 3rd; concentration +3)
Constant—detect magic
Investigator (Empiricist) Extracts Prepared (CL 2nd; concentration +6)
1st—adhesive spittle[ACG] (DC 15), cure light wounds, lesser dispel magic


Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 10
Base Atk 2; CMB +2; CMD 15 (17 vs. grapple)
Feats Fencing Grace[UI], Weapon Focus (rapier), Weapon Versatility
Traits accelerated drinker, clever wordplay, inspired
Skills Acrobatics +8, Appraise +9 (
11 for small or highly detailed items when using a magnifying glass), Bluff -1, Climb 4, Craft (alchemy) +9 (11 to create alchemical items), Diplomacy 8 (12 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device 11, Disguise -1, Escape Artist +9, Heal +4, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (local) +8, Knowledge (nobility) +8, Linguistics +9, Perception +10, Sense Motive +8, Sleight of Hand +7, Spellcraft +9, Stealth +6, Survival +4 (6 to avoid becoming lost when using a Mapmaker’s Kit as you travel, +6 to avoid becoming lost), Swim +4, Use Magic Device +8; Racial Modifiers +2 Escape Artist
Languages Abyssal, Aklo, Aquan, Azlanti, Common, Elven, Necril, Terran
SQ alchemy (alchemy crafting +2), ceaseless observation, crossbow training, inspiration (5/day), inspired panache, slender[HA], tongue of the sea, trapfinding +1
Combat Gear oil of erase, potion of cure light wounds (2), potion of cure moderate wounds, potion of protection from evil, acid (3), acid bolt, air crystal, alchemist’s fire (3), antitoxin, bottled lightning[UE], oil (4), slime slow, smelling salts[APG], tanglefoot bag, thunderstone, vermin repellent[UE] (2); Other Gear mwk parade armor[UE], mithral buckler, blunted bolts (10), bolas bolts (10), crossbow bolts (20), darkwood underwater light crossbow[ARG], incendiary bolt (10), mwk cold iron rapier, quarterstaff, silver dagger, fruitful sash, mimetic rod, muleback cords[APG], traveler’s any-tool[UE], bandolier[UE], bedroll, belt pouch, candle (5), chalk (5), climber’s kit, compass[APG], drill[APG], ear trumpet, masterwork, everburning torch, flint and steel, flint and steel, folding pole[UE], gauntlet magnet, glass cutter[UE], grappling bolt[UE], grappling hook, hooded lantern, ink, inkpen (2), investigator starting formula book, journal[UE] (2), magnifying glass, mapmaker’s kit[APG], masterwork backpack[APG], masterwork thieves’ tools, piton (8), portable alchemist’s lab[APG], sack, signal whistle, silk rope (100 ft.), spell component pouch, thermometer, trail rations (2), waterskin, winter blanket, 37 gp, 7 sp

Special Abilities

Alchemy 2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (
Crossbow Training Reload proficient crossbows 1 step faster.
Darkvision (60 feet) You can see in the dark (black and white only).
Fencing Grace Use Dexterity on rapier damage rolls
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Slender +2 to grapple CMB when attempting to escape a grapple.
Tongue of the Sea Mordant Spire elves speak the ancient languages of their ancestors, enemies, and other creatures native to the Steaming Sea. Elves with this racial trait begin play speaking Azlanti and Elven. Her other languages are Alko, Abyssal, Aquan, Common, Necril, Terran
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (swift act.).


Amnestria , SouthHills most notorious duelist, earned her fame with her sharp blade and sharper tongue. She boasts the refinement of an aristocratic upbringing, and a fierce devotion to the perfection of her craft. Having surpassed her peers at home, Amnestria now seeks greater foes. She will settle for nothing less than the world’s acknowledgement of her mastery.

As the youngest child of House Lawmont, a family known for its long line of elite duelists, Amnestria  considered herself destined for greatness. She longed to match the skill of her father, a legendary swordsman, and her talent quickly surpassed that of her siblings. Those siblings like to challenge her from time to time to seek to be the better child percieved in her fathers eyes. Amnestria’s peers perceived her confidence as arrogance, but she dismissed them, striving even harder to become a worthy successor to her father.

Her devotion turned out to be misplaced. On the eve of an arranged duel, authorities caught Amnestria’s father slipping a paralysis poison into his opponent’s drink. His treachery destroyed the family’s reputation, and Amnestria’s own honor fell under question. Outraged and desperate to clear her name, she challenged her father to a duel.

Though he fought with power and style, Amnestria realized the man had long forgotten the discipline that defined a true duelist. She disarmed him, and with her blade to his chest, she demanded control of House Lawmont. Her father surrendered, but refused and ousted her from the house. With the victory, Amnestria  knew the shadow of doubt still tainted her reputation and has split her family in half some still kind to her but others as sworn enemies.

Intent to seize her destiny, Amnestria  vows to surpass her father’s false legacy and prove that she is not only the greatest duelist in Southhill – but all of Theriguard.

As the youngest child of the noble House Lawmont, Amnestria always considered herself destined for greatness. The Lawmonts had dominated the dueling culture of Southhill aristocracy for centuries, and Amnestria’s father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Amnestria began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings.

As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Amnestria and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each new victory only heightened her lofty self-esteem. Even so, Amnestria never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father’s legacy.

Her devotion turned out to be misplaced. On the eve of an arranged duel, Amnestria’s father was caught slipping a slow paralysis poison into his opponent’s drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family’s honorable reputation.

Amnestria was outraged. Not only had her hero betrayed her ideals, but also Southhills dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family’s history but, even more, she wanted the world to acknowledge her mastery.

Personality Traits
She cant help being a perfectionist. This often resenting her for her snobbish attitude.
Being brought up in a high-class family she tends to look down on people who are lower class, this isn’t her fault it is just the way she was brought up.
Amnestria tends to know to have a great understanding of knowledge about things, this comes from years of studies her father put her in the academe for.

She wants many things in life, to experience anything and everything it has to offer, most of which she never have unless by illegal means or adventuring and she knows it.
Amnestria also wishes to be one of the greatest swordsman in the world, already surpassed her family she seeks more worthier opponents.

Mother: Caelynn Floshem Lawmont, Neutral Elf Bard that works as an Entertainer. Your relationship was hostile. She is alive and well.
Father: Aerdeth Dalanthan ,Lawmont Neutral Elf Swashbuckler that works as an Explorer/Noble. Your relationship was hostile. He is alive and well disgraced of how Amnestria humiliated him in front of everyone.

Older sibling. Lia Netyoive Lawmont, Lawful good female Elf Paladin of Iomedea that works as a Crusader. Your relationship was friendly. She is alive and quite successful.
Older sibling. Vadania Ilphelkiir Lawmont, Neutral Elf phalanx soldier fighter that works as a as a guard captain. Your relationship was hostile. She is alive and well, choosing her fathers side.
Older sibling. Valanthe Tiltathana Lawmont, Neutral Good Elf Polearm Master fighter that works as a Bounty Hunter. Your relationship was hostile. She is alive, and chooses to take her fathers side
Older sibling. Jelenneth Aloro Lawmont, Neutral Elf Trapper Ranger that works as a Hunter. Your relationship was friendly. She is alive and well.
Older sibling. Carrie Selevarun Lawmont, Neutral Elf Rogue that works as a Sailor. Your relationship was friendly. He is missing after setting voyage for a lost artefact
Older sibling. Nutae Ofandrus Lawmont, Neutral Elf Cavalier order of cockatrice that works as an Mercenary. Your relationship was friendly but he tends to remain out of the family politics. He is alive and well.

She likes to be personally thanked by her great deeds or gets kind of pissed off if those around her don’t. Which gets her into trouble from time to time.
She also hates when others compare her to her father and will challenge anyone that does.

You compulsively seek recognition for your deeds, making it hard to act with subtlety.
Effect(s): You take a –1 penalty on Bluff, Disguise, and Stealth checks, and the save DC of any illusion you create is 1 lower than normal.

Countress Amnestria Aradan Lawmont

Therigard The Land Of The Lost Mugen